DIGIC work

Call of Duty WW2 cinematics in which I was responsible with the creation of the Zeppelin, cliff side, standing rock, foliage and other various assets. This involved modeling, sculpting, creating textures and materials, asset and environment layouts etc.

(Cinematic starts from 0:07)

Here, I've created the cliff side model, grass and their materials.

Modeled, sculpted and textured the cliff + foliage.

Modeled, textured the bombs.

Truck vehicle.

Topology density based on camera angles / shots in the video (areas that take up more space on screen received higher topological detail).